Algorithms - SpeedCubeReview.com

Posted: Tuesday, July 19, 2016 by Tyler Durden in

Algorithms - SpeedCubeReview.com



Algorithms are the series of moves done to help solve a cube or for making cool patterns.  I will be updating this with the algorithms I use in my videos.

​I personally like visuals so I have embedded the videos in this page as well is the algorithms are a bit confusing to understand.The algorithms are meant to accompany the video so they might be a bit confusing without.

Full OLL and PLL Algorithm list
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OLL Algorithm list
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PLL Algorithms list
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Algorithms for Blindfold solving Old Pochmann and M2
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Algorithms for some fun patterns

How to solve a Rubik's Cube (Beginner Method)
Corner twisting algorithm - R' D' R D

Edge insertion algorithm (U R U' R') (U' F' U F) or (U' L' U L) (U F U' F') depending if you need to insert it on the right slot or left after lining up edge with center color.

Making the top cross:
If you have a horizontal bar - F (R U R' U') F'
If you have a J shape in the top left - F (R U R' U')2x F'
If you only have the center dot just do either one of these.

Solve corners on PLL stage (Put headlight in back) - (R' F R' B2) (R F' R' B2) R2
If you don't have any headlights do this once and then you will.

Solve Edges on PLL stage - (R U' (R U R U) R U') R' U' R2
If only three edges need to be solved put solved bar in back and do alg. 1 or 2 times

2-Look OLL and 2-Look PLL algorithms
CFOP algorithms 
(lowercase letters are moving two faces)
You can see the full list and image of each case in the OLL and PLL pages linked above
OLL cross stage:
​Horizontal bar - F (R U R' U') F'
​J shape in top left - F (U R U' R') F'
No solved edges - F (R U R' U') S (R U R' U') f'

OLL corner stage:

​Headlights on both sides - F (R U R' U')3x F'
Headlights on one side on left - R U2 (R2 U' R2 U' R2) U2 R
Sune on right - ​R U R' U R U2 R'
Sune on left - L' U' L U' L' U2 L
Headlights in front - (R2 D R' U2) (R D' R' U2) R'
"Hammerhead" shape on left - ​(r U R' U') (r' F R F')
​Two opposite corners - (R' F R B') (R' F' R B)

​PLL Corner stage:
A-perm One set of headlights in back - (R' F R' B2) (R F' R' B2) R2
N-perm No headlights - (R ' U L' U2 R U' L)2x

PLL edge stage:

​U-perm rotating clockwise - (R U' (R U R U) R U') R' U' R2
U-perm rotating counterclockwise - (L' U (L' U' L' U') L' U) L U L2
H-perm switching opposite edges - M2 U M2 U2 M2 U M2
​Z-perm switching adjacent edges - (M2 U M2 U) M' (U2 M2 U2) M' U2


4x4 Edge Method
Edge Pairing (slice - flip - slice back) - Uu' - R U R' (F R' F' R) - Uu
4x4 Beginner Method
OLL parity algorithm (Also used to swap edges on any large cube like 5x5):
r' U2 l F2 l' F2 (r2 U2 r U2 r' U2) F2 r2 F2

Faster OLL Alg (All R moves are going to be two layers (Usually noted Rr or 2R) but will be represented as just R for simplicity sake of the text.)  
R’ (U2 R U2 R U2) R2 F2 (R’ U2 R’ U2) F2 R2 F2
PLL Parity algorithm - r2 U2 r2 Uu2 r2 u2

Supercube algorithms(This includes shape modes like the Fisher Cube, Mastermorphix, etc.)
Turn the top center 180° - (R U R' U)5x
​Turn the front and left side center 90° - (M' U M) E (M' U' M) E'

Supercube algorithms 4x4 and larger
(This includes shape modes like the Fisher Cube, Mastermorphix, etc.)
Cycles FDR (Front face - down/right piece) to UDR (Up face - Down/Right) to FDL
r U l' U' r' U l U' -

Switch the top and left three center pieces on the U face.
(r' u r U) (r' u' r U) (r' u r U2) r' u' r 

"Safe" OLL parity algorithm that wont mess up the center
(lowercase indicates an inner slice and not turning two faces)
r' U2 l U2 l' U2 (r2 U2 r U2 r' U2) F2 r2 F2

"Safe" PLL parity algorithm that wont mess up the center
(lowercase indicates an inner slice and not turning two faces)
r' (U' R U F R2 F') r l (F R2 F' U' R' U) l’ 

2x2 Beginner Method
Corner twisting algorithm - R' D' R D

A-perm one set of headlights in back - (R' F R' B2) (R F' R' B2) R2
2x2 Ortega Method
Headlights on one side on left - F (R U R' U') F'
​Headlights on one side on left and other corners pointing out - F (R U R' U')2x F'
Headlights on both sides - F (R U R' U')3x F' or R2 U2 R U2 R2
Sune on right - ​R U R' U R U2 R'
Sune on left - L' U' L U' L' U2 L
"Hammerhead" shape on left - ​(R U R' U') (R' F R F')
​Two opposite corners - (R' F R B') (R' F' R B)

A-perm one set of headlights in back - (R' F R' B2) (R F' R' B2) R2
T-perm one set of headlights on left - (R U R' U') R' F R2 (U' R' U' R) U R' F'
Y-perm - F (R U' R' U') R U R' F' (R U R' U') (R' F R F')

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